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Thread Statistics | Show CCP posts - 3 post(s) |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
98
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Posted - 2015.06.24 16:37:52 -
[1] - Quote
CCP Larrikin, thank you for taking the feedback and modifying your proposal. I believe this set will get you much closer to promoting the individual involvement you seek to promote.
knobber Jobbler wrote:You could just solve the bombing problem by making them decloak each other again under 2k and put the actual skill back in being a bomber FC and pilot. It would remedy so many of the issues you're trying to solve. Yeah? That's more about luck than any skill, since you can't navigate around what you can't see. With the current changes, the first bomber to decloak will give away the position on the others, so will require superb coordination. Which is great. And infinitely better than your silly ideas.
Mostlyharmlesss wrote:Uh what. I don't understand what you mean with stopping bubbles and slippery petes - They're bubble immune. This change will make them harder to catch(?) and thus making everyone fly them. The only counter to slippery petes are combat probing and landing right ontop of them with scrams. Y'know, the very thing you just made harder. He meant other sniper doctrines - BS- and BC-based ones - which will be able to deploy those defensive measures. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
99
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Posted - 2015.06.24 16:46:51 -
[2] - Quote
Ted McManfist wrote:Quote: The most common long range (defined as +150km) fleets seen in recent times are GÇ£Slippery PetesGÇ¥. These are specialized Tengus that are fit with lots of ECCM, making them difficult to probe down. The combination of on-grid combat probing and fleet-warps have choked out most other long-range doctrines.
We expect these changes to give long-range fleets time to deploy countermeasures, such as stop-bubbles Do you guys even play this game?
It's often helpful to follow up such snide remarks with the reasoning behind your incredulity. Otherwise, you're just making me scroll more. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
99
|
Posted - 2015.06.24 17:04:34 -
[3] - Quote
Mark Yanning wrote:Guys, I don't wanna be pessimistic but it seems you are changing stuff just to change stuff, rather then adds anything interesting.
I don't see anything good in the new warp change: especially in small gang fleets, will be just very annoying. You want to encourage individual player partecipation, but you will obtain opposite effect: "new fleet warp will discourage individual player participation. And discurage fleets in general, because it will be quite annoying to Fc and to new pilots".
First the new (bad) icons, now this stupid warp change. From my point of view, you are working very hard to kill Eve. Did you even read what he wrong? How does having the fleet warp to a broadcasted bookmark reduce participation? How is this worse than warping fleet to a silly FC-alt?
Alexis Nightwish wrote:stuff Just because you come up with this on-grid/off-grid tactical/strategic mumbo jumbo doesn't mean it makes sense. Each player doing stuff = engagement. You can argue if it's the right kind of engagement, but it's a bit of a non-starter if you argue it's not.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
100
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Posted - 2015.06.24 17:32:06 -
[4] - Quote
Alexis Nightwish wrote: We have different definitions of "engagement" then. To me, "engagement" means something that is fun, draws my interest, engages me. Your definition seems to be something that makes players do something, even if it's as mundane, uninteresting, and tedious as "wait for FC to tell me to click button" which coincidentally sounds a LOT like what null blob F1 warfare is.
Initiating warp by yourself to the target you intend to kill is not fun and interesting? Are you then entitled for someone to bring the reds to your doorstep so you just undock and pew? The left of entitlement.. God..
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
105
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Posted - 2015.06.24 23:43:38 -
[5] - Quote
FT Diomedes wrote:To quote The Big Lebowski, "You're killing your father, Larry."
Sorry, Larrikin. You are still off the mark. We have tried to tell you any number of things to make Eve a better, more engaging game. 90+ pages of feedback (although admittedly about 43 pages of that was Baltec trolling).
The challenge in Eve needs to come from the opposing players, not making it harder and more tedious to do basic things in game.
Listen to Reagalan, Arrendis, Alexis Nightwish, Altrue, etc. These people actually know a thing or two about playing Eve in the current environment. They are not blinded by contempt for the average Eve player.
We all would love to see changes that make Eve more exciting - less tedious. Changes that make Eve more fun to play - less of a chore. Your changes are not achieving that goal.
It takes a very big man to admit that he is wrong. No one will think less of you if you come up with a better solution than this halfhearted concession, which does not even come close to addressing the heart of the matter.
As I said before, you want to increase participation... What is the difference between fleet warping the fleet to a scout and fleet warping the fleet to a bookmark? How is that anything other than a tedious, nonsensical role? I've already mastered the art of sitting cloaked 200km off a gate to act as a bookmark.
How is your goal better than making fleets a maximum of fifty players? And or just making it so you can only squad warp. Each of those changes requires many more highly engaged players than your proposal. The former drastically changes the makeup and composition of every large fleet - in a positive direction. It automatically makes Logistics less powerful in large fleets, without huge nerfs to them as a ship class.
How do your changes make sniper doctrines, apart from Slippery Petes, more viable?
How is making each fleet operation take longer to move from Point A to Point B make the game more engaging? I already have to budget 3-4 hours for a single strategic operation, which may or may not result in a fight. That doesn't count the time I spent preparing as an FC.
To paraphrase Altrue, "make the game more fun to play." Not more time-consuming. Not more tedious.
This man hits the nail on the head and sends it to the core of .. Caldari Prime.
You know it's going to be the FC's alt who is the warp-to prober - making him more tired, and the fleet members, more bored.
You know this will increase travel time even more after the Phoebe hack - do you really want to take away that much time from active gameplay and make it less enjoyable for people on limited time budgets?
And you know it will make Petes and OGBs even more uncatchable.
CCP, if you want to increase fleet engagement, please consider allowing broadcast of probe results. Has all the upside of what you want to do, and none of the downsides of your proposed plan.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
106
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Posted - 2015.06.25 09:32:41 -
[6] - Quote
Cleanse Serce wrote:
Talk for your self, i'm sure pilots willing to do this role and enjoying it exist.
In small gang fleets pilots are autonomous and generally good solo pilots they can take care of themselves and warp individually to broadcasted bms or their own ones.
If they are, then they are doing it already. And if they are not doing it, they should join one of the any number of alliances which promote such independent action. It's silly to think that this new speedbump in gameplay will lead to more "I was there" pilots.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
110
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Posted - 2015.06.26 06:10:18 -
[7] - Quote
baltec1 wrote:Large, organised blocs adapt to every change better than the disorganized and solo/small. Making the game ever easier is not a good thing, if you want brainless gameplay there are countless other games out there. It about time CCP added more challenges rather than take them away.
If organization allows disproportionate adaptation to change, shouldn't leveling the playing field then involve... less complexity? The more complex the game becomes, the more it is difficult for a small groups to survive.
So.. join the blocs.. or die? |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
112
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Posted - 2015.06.26 10:24:33 -
[8] - Quote
baltec1 wrote: No. A game should reward you for being smart of punish you for being dumb. Idiots should not be protected from their own actions.
There is nothing smart about forcing an FC to have to rely on alts for warp-ins as people's time is wasted waiting.
There is also nothing smart about forcing a WH player who used to be an active logi/dps/recon member into a mobile bookmark.
Arguably, the tedium would lower quality of gameplay for the FC, as it would of the poor WH player.
Introducing idiocy into existing smart gameplay is unfortunate.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
113
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Posted - 2015.06.26 18:11:59 -
[9] - Quote
baltec1 wrote:Nobody is forcing people to use alts, get dedicated pilots to do the job. You know as well as I do that FCs will get those, if they don't have them already, rather than trust the fate of fleets to random fleet members.
baltec1 wrote:Sure there is, it gives them another job other than being an F1 monkey. F1 monkey WHers.. now there's an oxymoron worthy of a prize.
baltec1 wrote: It was fun and enjoyable to be a fleet scout back when we had no fleet commands at all. Its good to be bringing back content we have lost over the years in the name of catering to the lowest bar of player laziness. But now we do have fleet commands. And exponentially better organization in multiple nullsec blocs. Simply wishing time to turn backwards will not see it happen.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
113
|
Posted - 2015.06.28 02:34:55 -
[10] - Quote
kraken11 jensen wrote:I know people who have quitted eve because off changes ccp have made, so never say never. if eve become a too big pain in the ass, (like becoming more work) ... etc. you know. then I understand if people quit/unsub'etc.
Same here. A bunch of experienced folks have just had it over the last two years, with the constant unnecessary changes that don't really do much in terms of improving game experience, but make the game more of a chore..
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